Path of Exile is pure horror, with twisted, eldritch monsters I'd sooner expect from Silent Hill, mature narrative themes, plus a punishingly dark atmosphere that could be surprisingly creepy when played in the evening.
Path of Exile's traps and puzzles actually kill you, as opposed to Buy POE Currency tickle you. At least at lower levels, combat seems to get more tactical when compared to a full on loot fest (particularly in a group), and like a connected game, you observe other players playing around, which makes the action world feel more alive.
According to Path of Exile spokesperson, "we realized which the 'Forsaken Masters' content from 2014 was probably Path of Exile's weakest element. We launched a plan to phase the current band of Master characters, and build four new ones having a very large number of corresponding content each." Not only that, Betrayal also brings along with it a wide range of end-game maps, missions, unique items, and powerful skills.
Alongside the development, Grinding Gear Games is launching Path of Exile on PlayStation 4, as well as POE Currency PS4 its existing Xbox One and PC versions. Betrayal should launch on December 7, 2018 on PC, and roughly a couple of weeks later on consoles. That's probably if your PlayStation 4 version goes live too.