Path of Exile's latest expansion, Synthesis, reworks spellcasting—and melee combat will be provided similar attention over the following expansion to correct its "clunky" feel, Grinding Gear Games says.
The 3.7.0 expansion, due in June, will concentrate on improving animations and adjusting the numbers behind certain melee skills, even so the dev team will also be currently "experimenting" with changes to accuracy, feedback for hitting and missing in POE Currency melee, melee splash damage, leech, fortify, melee base types, movement skills plus the melee damage linked with certain items.
They will also be working on changes to "various Ascendancy classes" plus the passive skill tree, the trainer told us in a forum post.
"Players using Action RPGs have occasionally criticised Path of Exile's melee combat to be 'clunky', especially in the beginning before players get yourself a lot of attack speed," the course notes said. "We are earning various experimental changes for the
POE Exalted Orb animation system that should help resolve these concerns and intensely tighten up the style of melee combat."
The full announcement on the 3.7.0 expansion can happen next month, after which Grinding Gear can tell you more details around the planned changes.