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Mein-MMO: What approach have you ever followed with the experience to make it unique rather than competitor to its predecessor?

Miyoung Oh: The foundation itself that becomes the base in the MapleStory 2 Mesos title. These include the digital camera view and graphics, where the games vary from each other. We also was required to take note the latest game trends.

We approached the development of the overall game as if there was done a fully new game. So we was without to think much about how exactly MapleStory 1 could change from MapleStory. In fact, we have been thinking more about tips on how to give MapleStory design for this "other game".

And we did that by further developing the smoothness customization and also the scenario. We thought about  MapleStory 2 Mesos for sale precisely how we could transfer some things from MapleStory and the way you could build items like jumping or hanging to the controller. In summary, we've experimented with create a classic game that can into account the newest game trends by maintaining or evolving the true secret elements that distinguish MapleStory using MMORPGs.

 

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